Arguably, Lord of the Rings Online was a success, yet a failure at the same time. It didn’t have quite the draw that World of Warcraft had, but it sold enough and has enough people paying monthly to keep the lights on over at Turbine for quite a while. They have taken a page out […]
In an interview with IndustryGamers, Rob Pardo (Executive Vice President of Game Design at Blizzard Entertainment) states the reasons that Blizzard has yet to port the massively successful World of Warcraft to the current generation gaming consoles. We pick on his arguments shortly after.