Ryan Wilson

Indie Games Winter Uprising to Save XBLIG from Mediocrity

Indie Games Winter Uprising to Save XBLIG from Mediocrity

As WatchPlayRead’s resident game developer, I’ve contemplated developing in the XNA runtime environment, Microsoft’s proprietary platform for Xbox 360 and PC development, only to turn away when I saw the top selling titles were populated by clones, avatar gimmicks, and fart titles. While a few good titles such as Carneyvale Showtime, Miner Dig Deep, and […]