Kaitlyn Booth

Review: Hitman: Agent 47 Is Way Too Convoluted With Poor Pacing

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Title: Hitman: Agent 47
Director: Aleksander Bach
Screenwriter: Skip Woods (screenplay and story) and Michael Finch
Principal Cast: Rupert Friend, Hannah Ware, Zachary Quinto, Rolf Kanies, and Ciarán Hinds
Summary: An assassin teams up with a woman to help her find her father and uncover the mysteries of her ancestry.

There hasn’t been much in the way of video game adaptations that are worth their weight in movies. There hasn’t been anyone who has really been able to figure out how to adapt an interactive medium to an inactive one. There have been plenty of attempts but they have either been infamously bad (Mortal Kombat, Super Marios Bros) or mediocre on a good day (Prince of Persia, Silent Hill). This is the second time they have tried to make the Hitman series into a movie franchise, which I don’t really understand (but we’ll get into that in a moment), but considering the franchise and the release date I didn’t have very high hopes going in.

Hitman: Agent 47 might have a few good action scenes sporadically throughout it’s 96 minute running time, but with a convoluted story and poor pacing it becomes incredibly forgettable.


The main reason I don’t think the Hitman series is made for adaptation is that the game itself just isn’t built to be interactive. The games are about assassinations, blending in to sneak around guards and stealth. All of these things work very well when you’re an active participant, but when you’re not part of that it isn’t very fun to watch. I haven’t played much of the Hitman games but I can tell what works and what doesn’t when it comes to adaptation. The story of Hitman: Agent 47 is just too convoluted for its own good. I don’t have a problem with complex stories, but this one was too complicated for how little invested I was in everything.

That is something I think a lot of movies tend to forget these days. You don’t need to have a simple story to have a good movie (you can have complicated stories) but if your audience isn’t invested in the outcome of the story or the characters then it becomes a drag. That was why when the movie would pause for exposition it was just someone slammed in car that breaks so hard the seat belt just broke your ribs. I believe that a good action movie can keep you engaged even when you’re running on no sleep and there were moments where I was beginning to nod off.

There are a few action beats that sort of work but they are so few and far between that I can hardly remember them. I saw this movie on Tuesday and I’m writing this Wednesday night and I’m honestly having a hard time remembering much of anything about this movie. They take some elements from the game, such as taking clothing to blend in, but besides that it could be any “enhanced human” movie and it wouldn’t matter. The only reason they have to call this Hitman is for the aesthetic of Agent 47 and brand recognition.

Hitman: Agent 47 is another failure to launch a video game adaptation into a movie. This is the type of movie that August almost always is; forgettable and, while not insultingly bad, not very good. They seem keen for a sequel but I can think of better ways I’d like to spend my time such as doing laundry or cleaning my bathroom.

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