Evan Burkey

PAX 2011: Torchlight 2

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Runic Games’ story is almost something out of an industry fairytale. Bringing a small group of people together and shipping Torchlight a mere 11 months later is no small feat. Now Runic is getting close to a release for Torchlight 2, and all I can say is that my body is ready.

In 2009, Torchlight took the PC gaming community by storm. The action rpg and unapologetic “Diablo clone” has sold over 1 million copies, and was a personal favorite of mine for 2009. Runic Games has aimed high for the sequel, and they’ve done a pretty damn good job. Torchlight 2 has taken the core of the original game and improved on the little points. A kickass redesigned UI, full multiplayer support, and new classes are the big bullet points here.

In my hands-on time, I got to play the Engineer, a tanky class that uses big 2-handed weapons. Leaping around smashing enemies with my hammer was hilariously fun, and I also had some pet robots to pour on the damage. The game supports 6 player dropin-dropout multiplayer, though Max Schaefer admitted to me that with the full mod tool set that ships with the game, players can modify that number along with anything other part of the game.

I’ll admit that I’m a big fan of the original, and I’m riding the hypetrain on Torchlight 2… but for a good reason. What I saw at PAX gives me every reason to be excited for a “this year” release, and you should to. Check out the trailer below for more Torchlight 2 goodness.

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