Oculus Rift’s Future Doesn’t Include Consoles
In an interview with TechRadar he said the following regarding why he doesn’t see the OR system making its way to this current generation of consoles (PS4 and Xbox One):
Consoles are too limited for what we want to do. We’re trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year – continue making progress internally – and whenever we make big jumps we want to push that to the public.
The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive
He goes on to say that for a true HD VR experience, you’d need resolutions above 720p at frame rates of 60 frames per second or greater in 3D meaning two different images being created 60 times a second at high resolution, something you just can’t get consoles to do…especially since many of them are having issues running at least 720p at 60fps in standard 2D.
It’s hard to imagine them running a VR experience that’s on par with PC. And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be be so far beyond anything that a console can provide.
Well there you have it, if you want to play VR via the Oculus Rift, time to join the PC master race…though I’m not biased or anything, peasants.