Matt Johnson

Klaus 3 of 6 – Comic Review

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The greatest Christmas story ever told returns in Klaus issue 3 (of 7).  This time we get some major setup elements for events to come in the final four issues.

See my previous Klaus reviews for Issue #1 (#1) and Issue #2 (#2).


Title: Klaus #3
Writer: Grant Morrison
Artist: Dan Mora
Cover Artist: Dan Mora
Publisher: BOOM! Studios
Release Date: 2.3.16

Have a Merry Yuletide and get Klaus #3 delivered right to you like Santa would!

When the boss told me he was posting #3 for review my cold, black heart lit up with joy.  I haven’t been this excited for a new comic in a long time, and there are a lot of new comics I regularly look forward to A LOT.

Klaus #3 picks up right where issue 2 left off.  Our titular hero is on the run, being chased full bore by a pack of angry war-dogs.
Let me back up for a second though, because where Klaus #3 really starts is with the amazing cover art.  Dan Mora does a great job and varying his art style between cover and inside pages, with each being a miniature piece of brutal beauty.  The cover is soft lines, chalky looking, Klaus being ripped by hounds and men, blurs of blood like snow flying everywhere.  It is our hero in raw-power mode, but still in mortal peril.

The opening pages and panes are cool and blue, not quite the harsh cold of previous issues, but close.  Klaus, pursued, is kinetic on the page, as are the amazingly rendered beasts.  What follows through the issue is more subdued than I expected.  Aside from the first few pages, the rest of the story is set up for further, potentially very big challenges our hero will have to surmount.  We see the haggard townspeople begin to wake from their oppression and start to rebel for the first time in god-knows how long.  The main baddie communes in a massive, beautifully drawn chamber, speaking with a nebulous entity that could very well (I’m hoping) be a weakened elder-god.  Klaus takes another beautifully illustrated magical trip with his wolf-friend and then leaves both a declaration of joy, and of war in the town for it’s various inhabitants to find.  We end, as usual, with a reveal, tying up an event alluded to in the previous issue.

As usual the art is impeccable, featuring cool and cold tones, but deftly switching to warm reds, oranges, and muted greys depending on the need of the scene.  The mage standing in the cave is one of my favorite panels in recent memory, and there are a lot of twists on traditional Christmas imagery used to great effect as well.  As always, the dialogue is crisp and used only as necessary.  The characters, exaggerated as they are, read and act very human – an endearing trait in a story that could quickly revert to easy archetypes if the author was feeling lazy.

By now, I think it’s pretty obvious I love this series.  It almost feels silly to write a review of each issue where I gush on and on about how great it is.  Only, that’s why I’m here.  I love the way a good comic rips you into it’s world and holds you for however long the storyteller chooses to segment their story.  My last two reviews were disappointing to me, because I ended up not being a fan (not even remotely, in one case) of the comics.  Klaus, though.  Oh boy.  This comic pushes all the right buttons for me and my only wish is that I could just consume the whole arc, and all the potential future adventures RIGHT NOW.

My recommendation is to drop whatever you’re doing and pick up issue 3 for Klaus (and 1 and 2, if you haven’t already) immediately.  All the other comics you read can wait.







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