It Came from Obscurity: Eversion
In today’s It Came from Obscurity, we see that looks are deceiving.
At first, I was hesitant to write about Eversion. You need not look any further than the backlog of Red Light Roundtable to see my practical obsession with this game. Yet, somehow, I never ended up putting pen to paper (or fingers to keyboard, in this case) to sing the deceptively cute gospels of Eversion…until now, that is.
Above is the only screenshot I’ll provide to you for this entry to 2008’s TIGSource TIGER Assault competition theme “Commonplace Book”. For those not familiar, the Commmonplace Book was HP Lovecraft’s notebook of ideas, many of which never got fleshed out into full stories. Eversion, while built looking like the cute Mario-esque platformer you see before you, was built with this particular quote in mind:
sounds – possibly musical – heard in the night from other worlds or realms of being
Since this is HP Lovecraft we’re talking about, you can safely guess that Zee Tee (your flowery protagonist) is in for quite the adventure as he seeks to save the princess. Levels 1 and 2 are deceptively cookie cutter tutorials that introduce you to the two actions, jump and ‘evert’, as you bounce off cute orange creatures on your quest to collect all the gems. Impatient players might lose interest in Level 2, especially if they miss the game’s subtle introduction to level eversion.
What awaits the patient in Level 3 will hit you like a ton of bricks. With one simple block hit, the game changes for the eldritch. Those happy little orange enemies will become the least of your problems as the level is now out to get you. I won’t say exactly how, but Level 3 is guaranteed to make you jump out of your skin. The game will occasionally go back to normal, but after that moment, you will be on edge through the entirety of the game’s 8 levels.
Eversion comes in two flavors: classic and HD. Classic is completely free and fully playable, but does not support game controllers without use of an outside tool. While fully playable with a keyboard, you’re going to want the precision that only a controller can provide. Along with full support for gamepads, the HD version features slightly improved sprites, achievements, and a new (yet somewhat disappointing) ending.
Speaking of endings, they need to be seen to be believed. Without a doubt, you will experience the so-called “bad ending” on your first, possibly even your second time around, but keep at it, as the good ending is the only way to experience that eighth level.