Battlefield 3 details in Game Informer out

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You knew it wouldn’t take the Internet long. Last week there was a teaser trailer for Battlefield 3 that revealed little to nothing, but now the latest Game Informer with the full blown reveal on the title has been scanned and is up for all to see.

If you want to see the scans, you’re going to have to find them yourselves. After all, exclusives like these (as well as some good writing) are the only way traditional magazines like Game Informer are surviving. If you really want to see the scans, they’re only a Google search away.

From the 10 page spread, DICE have revealed that:

  • There is indeed, a new version of their Frostbite engine being used in Battlefield 3. It’s been in development since before DICE started working on Bad Company 2. With it comes streaming technology, deferred rendering, real-time lighting, HDR audio and larger scale destructibility. In the demos Game Informer saw, an earthquake ripped apart city streets. DICE also say that because of the complexity of Frostbite 2, there will be no SDK on launch for mod development. They are exploring other options.
  • EA’s confidence in the game means Battlefield 3 will be released during the busy and competitive end of year period.
  • The team working on the game is 3-4 times the size of the Battlefield 2 team.
  • Iraqi Kurdistan is what Game Informer saw in the demos but DICE have said that there will be multiple locations in the game, not just limited to the Middle East.
  • There will be four multiplayer classes, down from Battlefield 2’s seven and the same amount as in Bad Company 2.
  • There will be some kind of hardcore mode, a co-op component and a theater mode similar to the ones seen in recent Halo and Call of Duty games.
  • Returning Battlefield players will be happy to hear that PC is the lead platform for Battlefield 3. They will get 64-player multiplayer matches, where as the consoles versions are limited to 24 players.
  • Prones and jets are back after being left out of the Bad Company games.

I’m not a huge fan of modern day FPS games but having played both, I did enjoy the Bad Company games over Call of Duty, mainly because of the classes, the vehicles, the huge maps and the fact that teamwork actually counted for something. While the game looks gorgeous and all of the Frostbite 2 additions sound impressive, one wonders whether it’ll be enough to make this particular genre feel fresh again. On the bright side, it’s nice to see a developer working on the PC version first rather than the console versions. Well, as long as the console version isn’t too toned down anyway.

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