As WatchPlayRead’s resident game developer, I’ve contemplated developing in the XNA runtime environment, Microsoft’s proprietary platform for Xbox 360 and PC development, only to turn away when I saw the top selling titles were populated by clones, avatar gimmicks, and fart titles. While a few good titles such as Carneyvale Showtime, Miner Dig Deep, and […]
I just stumbled upon this video for one of the games that has been entered into the Dream Build Play Challenge that looks amazing like a cross between Strider and Castlevania in gameplay. It does my heart good to see that people are still trying to keep 2D gaming alive.
I was hanging out in an IRC chat room today when one of the people there casually mentioned he had developed a game for the XBL Marketplace using the XNA library for Visual Studio. While this isn’t that rare of a thing, what was interesting was the game itself. It’s a game that uses the […]