Halo Reach could utilize Natal…but why?
Recently the Seattle Times interviewed Bungie, and for the most part there was nothing interesting to be learned. Bungie talked about the open worldness of Halo: ODST (we already knew about that) and their new offices (don’t really care), but the one thing that did come up that made me sit up in my chair was a quote by Bungie president Harold Ryan. Speaking about Microsoft’s new motion control system Natal, Ryan said “I absolutely think ‘Reach’ could be enabled with [Natal].” Now, I saw Microsoft’s press conference at E3, and I will concede that Natal is something that could potentially be neat, but…really? Do we really need all of our big name titles (and tons of motion control shovelware, I promise) to be Natal compatible, just because Microsoft put it out there?
Call me old fashioned, but this whole “Keeping up with the Joneses” fad of motion control is ridiculous. Microsoft and Sony, you are not Nintendo, Nintendo beat you to it, move on. Nintendo isn’t printing money just because they have motion control. They have set up the Wii’s dominance of this generation perfectly, they are marketing masters. Tacking on motion control on to the 360 or PlayStation 3 is going to be like te 360 adding a HDDVD player. Just because you copy a competitor’s feature does not mean that the success will translate over. And most importantly, I’m a lazy motherfucker, and I don’t want to have to hold my arm out the entire time I’m playing Halo.