Ryan Wilson

First Impressions: Dead Space 2

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It has been over two years since we last saw engineer Isaac Clarke battle his way through waves of Necromorphs on the USG Ishimura. Does the sequel pack the same level of high octane action and scares?
Note: First impressions based on the Sony PlayStation 3 version of Dead Space 2 and will contain mild plot spoilers for the series.
Dead Space 2 brings us back into the shoes of Issac who, as a result of what took place on the USG Ishimura, is now in a mental hospital restrained by a straitjacket. Right off the bat, the game’s scares are ramped up significantly, because in addition to the Necromorphs he is fighting against his own hallucinations of his dead wife. The combat is still as intense as ever, as you fight to conserve what little ammo you have to take down waves of enemies.

The most surprising change I’ve found so far with Dead Space 2 is in the loss of the ever cliché silent protagonist. In fact, the first hour or so of the game is played without his iconic helmet, so you can not only hear, but see him talk. This also means you can watch as a Necromorph effectively shoves a blade in your mouth and tear off your head as you gag on it.

Since I have yet to really delve into the story or its multiplayer elements, the game looks and plays great, but seems like more of the same. Expect a more thorough review in the upcoming weeks.

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