Fallout 3: Point Lookout DLC – Impressions
I’ve spent a lot of money on Fallout 3. I own every piece of DLC to date and I’ve thoroughly enjoyed all of them so I will continue to buy every bit of DLC that is released for this wonderful game, the quality of the DLC has been getting better and I’m glad to report that Point Lookout is by far the best of them so far. Once you’ve downloaded the DLC and fired up Fallout 3 a riverboat landing will appear in the capital wasteland, here you’ll find a ship called the Duchess Gambit and Tobar, the boats captain. He tells you about the wonderful seaside resort of Point Lookout a place where the bombs didn’t drop, sounds wonderful doesn’t it? So you pay him some caps and it’s all aboard as your taken away from the Capital Wasteland for some adventures in a far away land. Of course when you get there it’s not the picturesque resort that you have been told about.
When you arrive you find a dilapidated pier with broken down attractions and boarded up windows and swampland, lots and lots of swampland. In the distance you see a mansion on fire which Tobar suggests you make your first port of call. When arrive there’s a fire fight between a ghoul and some members of a local tribe. Once you have taken care of the tribesman the ghoul named Desmond who explains to you that he is playing a ‘game’ with Professor Calvert and you are tasked with helping him win his so called game.
Like the other DLCs there are only a couple core quests and you could speed through them in a couple of hours if you wanted to but most of the content in this DLC comes from exploration. The map for this game is huge, it’s probably 1/5 the size of the Capital Wasteland so adventurers need not worry, they’ve got plenty of nooks and cranny’s to go and explore and there’s loads of side quests hidden throughout Point Lookout to keep you playing after you’ve completed the main quest.
Whilst you’ll see some familiar enemies throughout our adventures in Point Lookout; including Ghouls and Mirelurks, most of the enemies are brand new. Swamp folk are all mutated humans that will chase you around the swamp armed with lever action rifles and axes whilst their bigger brethren the brawler can knock you around with their massive arms. Tribals are part of the crazy cult that is running round the swamplands, you’ll encounter these guys fairly regularly. The strongest new enemy you’ll meet is the Swamplurk which is the cousin of the Mirelurk Kings which can be found back in the Capital Wasteland. The difference between the two is the Swamplurk is a bit stronger and they are a lot more numerous than the Mirelurk Kings and can be a real pain with both a ranged attack and a strong melee attack.
The new items are probably the biggest letdown in Point Lookout. There’s nothing wrong with them really and they are all suit the location really well. Lever action rifles, shotguns and shovels are all pretty common but if you’ve played through the rest of the DLC then you’ll probably be running round with some heavy armour and a couple of very big guns so those of you expecting to find someuber powerful weapons are going to be a little bit disappointed.
Point Lookout is well worth your time and your 800 Microsoft points, there’s more gameplay here than there is in most fully priced games and the game set a high bar when it comes to standards of DLC. Luckily for fans of the series we won’t have to wait to long for the next batch of downloadable content for Fallout 3, Mothership Zeta is out sometime in July and you can be sure that most of the staff here at MWN will be picking it up as soon as it’s out.